Summer Sessions

Earn credit while expanding your creative potential

  • Are you looking forward to a productive summer?
  • Do you need extra units to graduate on time?
  • Have you always wanted to take a design or media arts class but did not have the time?
  • Are you interested in combining your computer/technical skills with your artistic vision?


Design Media Arts is offering 7 courses that will enrich your summer!

SESSION A: June 25 – August 3 (six weeks)

Register Now @ http://www.summer.ucla.edu/

Art, Science & Technology 9


Online, http://desma9.artscicenter.com/


Introductory course to explore and survey the cultural impact of scientific and technological innovations, technology driven art inspired by science and art/science collaborative projects. Students will be introduced to the vast array of cutting edge science research and art projects as well as how scientific innovation influences society and popular culture. Emphasis will be on art projects that use technology and respond to new scientific concepts.

DESIGN & CULTURE 10


Tuesday/Thursday, 9:00 am – 11:50 am


Explore the historical, cultural, and pragmatic aspects of design from the industrial revolution to the present day.

This course will introduce you to the fundamental vocabulary of the discipline of design and its creative process. We will examine the intersections and reciprocal influences of the different disciplines of design and their relationship with art, industry, architecture, technology, and pop culture. We will discuss how cultural, historical and socio-economic factors play a key role in the evolution of design languages.

Motion 24


Monday/Wednesday, 9:00 am – 11:50 am


Explore the fundamentals of motion and its application to design media arts.

Students will be introduced to basic concepts and tools related to the design of moving images. You will explore principles and aesthetics of moving imagery including timing, pacing, repetition, editing, composition, resolution, process, and the link between sound and image. Emphasis will be placed on developing a coherent spoken and visual vocabulary and its integration with artistic concepts.

Typography 25


Monday/Wednesday, 2:00 pm – 4:50 pm


Learn the fundamentals of typography and improve your typographic skills.

The discipline and practice of typography is an interrelated exploration of language, ideas, communication and form. This course is an introduction to type and typography – the art of setting and arranging type. We will examine aspects of typographic practice including the letterform, words, and text and their relation to images, in the context of the book. We will explore how the manipulation of form in deliberate ways affects aesthetics, legibility and meaning. This course will include several InDesign practicals. By the end of the course, you should have gained a proficiency using the software and a basic knowledge about working with typography.

Interactivity 28


Tuesday/Thursday, 2:00 pm – 4:50 pm


Learn computer programming within the context of design and the arts.

How has software affected the visual arts? What is the potential of software within the visual arts? As a designer or artist, why would I want (or need) to write software? This course attempts to answer these questions and provide a comprehensive introduction to the potential of software development within a broad range of the arts. Software influences all aspects of contemporary visual culture. Many established artists, architects and designers have integrated software into their process. The creators of every innovative video game and Hollywood animated film write custom software to enhance their work.

The concepts and skills taught in this course set a foundation for future courses and exploration not only in Design Media Arts but in any artistic discipline. Learning to program and to engage the computer more directly with code opens the possibility to create not only tools, but systems, environments, and new modes of expression. It is here that the computer ceases to be a tool and becomes a medium.

Type in Motion 155 *


Monday/Wednesday, 2:00 pm – 4:50 pm


Learn how to use typography and motion to express yourself and bring a story to life.

Type in Motion will introduce you to animation and motion design through the use of typography. You will be encouraged to push the limits of typography - to find ways of taking a traditionally static form of design and bringing it to life onscreen or on camera. We will explore different aspects of animation and type: animating typeforms, editing, transitions, storytelling, tone, physical type and more. The course will focus on the emotive and expressive qualities of type in motion. These will be the consistent elements of each assignment. You will be encouraged to find ways to use the combination of type and movement to express feeling, tone, pacing and humor.

* prerequisites waived for Summer Sessions

Digital Photography 160 section 1


Tuesday/Thursday, 9:00 am – 11:50 am


Explore your creative potential through digital photography.

This course will introduce you to digital photography as an artistic and design practice. You will engage and create photographic works with an emphasis on the conceptual, ideological and political dimensions of the medium. You will learn the technical aspects of digital photography, including preproduction, studio and field production, lighting, and post-production software.

Innovation & Entrepreneurship 160 section 2


Monday/Wednesday, 9:00 am – 11:50 am


Learn how to start your own design business and become a successful self-starter.

This course will provide students with a set of hands-on, radical, approaches to Innovation, Entrepreneurship, and the Design of Business. We will introduce historical as well as new and emerging perspectives on the field of entrepreneurship, in order to provide a basis for students to invent their own. You will engage with a series of experimental models for generating innovative business that will give you practical skills to become a successful entrepreneur. The class will culminate in a final project in which each student will write a business plan and develop a prototype to illustrate how their venture might play out.