Abstract_ Michie Cao

Recently, Emotiv Systems developed a neurohedset that allows game users to carry out certain actions in a video game by detecting the electrical signals in their brains and “reading” their conscious thoughts and expressions and non-conscious emotions.   This headset can therefore detect emotions such as anger, excitemtent and action and even facial expressions.   I plan to use this technology in diferently: instead of controlling certain actions in a video game, such as hitting a ball, the electrical signals in the brain will control the sounds and the images that are projected onto walls of a room.   In response to the the mood or emotion of the user, the room will produce different scenes and ambiance.  For example, the scene and sounds of the ocean could be displayed so as to soothe and calm down the user.

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