DUE: Thursday Jan 15th

Salen & Zimmerman, “Rules of Play”: Chapters 11, 12, 13, 15 ,18, 19

The purpose of this week’s reading is to get familiarized with a range of game design concepts that will be of use when we design game rules for the next three weekly assignments.

1. Choose a simple game (not found in the reading) and describe its Constitutive Rules, Operational Rules, and (at least 3…) Implicit Rules.
2. In your opinion what does the element of randomness contribute to making a game more compelling? (Please incorporate concepts from the reading in your answer)
3. Describe examples (not found in the reading) of these key cybernetics concepts : a positive feedback loop and a negative feedback loop.
4. In your own words explain these terms from the field of Game Theory : Saddle Point, Prisoners Dilemma, Zero Sum Game


Game To
Tabletop Game Conversion
DUE: Tuesday Jan 20th

Pick a note out of the hat*, the note will contain the name of a popular sport that involves physical skill. Your assignment is to design a tabletop game based on the sport you drew.

Produce a game prototype following the parameters listed below. When designing your rules refer to the guidelines in ROP chapters 11, 12. We will be playing your games in class. Your games will be evaluated on how successfully you meet the parameters listed below. Remember to always provide meaningful choices for your players! (easier said then done sometimes… )

* We will pick sports on Tuesday - you may trade your random game with another student if you both agree to trade.

1) Design a two player tabletop game.
2) Design your own game board and game bits Using cardstock and/or cardboard (and any other material in addition if you wish).  This is a chance to incorporate your game design skills with your visual design skills. (you only need to make ONE copy of the game)
3) Game play should last no more than 10 minutes! (use a TIMER and an EVALUATION METHOD to determine who wins after 10 minutes if a result isn’t achieved !)
4) Incorporate player physical skill (ie: dexterity/ aim/ hand eye coordination/endurance/strength etc)  and mental skill (strategy/tactics/memory etc) as core skills needed to succeed – it is up to you to determine how these skills are balanced. (This can be quite challenging!)
5) OPTIONAL: Incorporate randomness in your game (we can provide you with dice).

- In class:
Rules + Description + game board + game bits

- Posted to the class website (due before 2:00pm on due date).
Rules + Description + images of game board + game bits (+ diagrams)

<Submitted Games>