Unsightly Katamari

Conflict Structure 4: Competitive Multiplayer vs. “Computer” or “Game Master”

Play takes place on an 8 x 8 grid. Objects to be “rolled up” are represented by cups. Larger objects are represented by stacks of cups. There are three players and one “game master.” Each player has their own stack of cup upon which their player cup sits. The object cups underneath a given player cup represents that player’s “katamari.” Players move their katamari about the board, growing as they absorb more object tiles. A player is declared the winner when they absorb both of their opponents.

Setup:

At the beginning of the game, the game master places 25 cups on the playing field in any configuration they please. Next, the game master places each player cup upon any object cup (this is their starting position).

On a player’s turn:

The cups underneath a given player cup represents that player’s katamari. During their turn, a player is free to move their player cup and all objects underneath it one space, in any direction they choose (including diagonals), if and only if the player can absorb the stack on that space. A player can only absorb stacks that are equal to or less than half the size of their katamari (the player cup counts for one tile). A player can always move into a space that has no stack. A player is declared the winner when they absorb both of their opponents.

On the game master’s turn:

Once all three players have moved, the game master is free to place up to y more cups on the playing field in any configuration, stacking them as they please to create larger objects, except in the case that the placement of new objects would restrict any player’s motion entirely.