Interactive Environments. 256
Winter 2006
UCLA Design | Media Arts
Assistant Professor Casey Reas (office hours TBD)
When and Where
Monday & Wednesday, 10:00-12:50
Kinross South 212, UCLA
Concepts
This class focuses on understanding interactivity. We will look at interaction
from both a systemic and visceral perspective. We will discuss core properties
of interaction and how to manipulate them for purposes of communication and
engagement. Understanding interaction is a tacit knowledge and we will therefore
learn the most through creating many examples of interactive artifacts and spaces.
Skills
An intimate knowledge of interactivity requires understanding the underlying
software and hardware technologies and how to manipulate them. In this class
you will develop new skills for building interactive experiences. You will have
the opportunity to construct physical analog and digital devices and the software
to bind them to both physical and virtual displays. A series of workshops will
be taught in tandem with the course to facilitate your work.
Activities
In this class you will build many objects and interfaces, research relevant
work, and read and discuss pertinent texts. We will spend the first weeks of
the class creating four one-week exercises, and will spend the remaining time
working toward a more ambitious goal.
The final project is open for you to explore personal interests. A goal for
this project is to develop skills and methodologies for realizing future works.
You should take this opportunity and improve your ability to realize diverse
ideas. You must build the project using a methodology where there will be a
new, interactive prototype each week. Each member of the class will use your
prototype and the qualities of this interaction will be the basis for a critique.
In addition to the prototypes, there are two research exercises. You will be
writing a short paper focusing on an artist working within the domain of environments
and you will be leading the class is a discussion of a self-selected text.
Evaluation
All work will be evaluated for it's originality, aesthetic qualities, and depth
of interaction. Feedback will be primarily qualitative but numeric scores will
also be given for all work. Problem sets will be graded based on their state
of completion on all due dates. All problem sets must be executed to pass the
course. Failure to satisfactorily complete all problem sets will result in not
passing the course.
The numeric breakdown for your grade follows:
5% Discussion
5% Research Report
10% Participation (contribution & concentration during class)
60% Exercises 01-06
20% Exercise 07
If an exercise is turned in late, points will be taken off each day so that
a zero will be received if one week late. More than two absences without the
Professor's prior permission will lower the participants final grade by one
unit (i.e. an A will become an B). With each additional unexcused absence, the
grade will drop an additional unit. All Exercise must be completed to pass the
course.
References
Dag Svanaes.
Understanding
Interactivity
Ph.D. Thesis, NTNU Trondheim. pp 1-5, 20-101
Erkki Huhtamo. "From Cybernation to Interaction"
Digital Dialectic, edited by Peter Lunenfeld. MIT Press, 1999. pp 96-110
David Rokeby. "
The
Construction of Experience: Interface as Content"
Digital Illusion: Entertaining the Future with High Technology, edited by Clark
Dodsworth, Jr.
ACM Press, 1998
Mark Weiser. "
The
World is Not a Desktop"
Interactions. January 1994. pp 7-8.
Mark Weiser. "
The
Computer for the Twenty-First Century"
Scientific American. September 1991. pp 94-110
Donald A. Norman. "
Living
in Space: Working with the Machines of the Future"
Hal's Legacy: 2001's Computer as Dream and Reality, edited by David G. Stork.
MIT Press, 1996
Additional references will be contributed by the class