

Course Syllabus [64KB]
Course Reading List [44KB]
Project Description [56KB]
Brand Lab I Research and Course Work
Citizen Astronauts episode
Living the lives of science fiction episode
First DMA project
Studio Lynn, Vienna project
The great enhancement debate project
Epiphanies
Image Gallery
BodyWorks course at Duke University
European Graduate School Lectures on Media and Communications
Lawrence Weiner
Brand Tags
Various Space Collective
http://spacecollective.org/rene/2627/SpaceCollectives-first-steps
http://spacecollective.org/carel/3632/The-Natural-World--The-Manmade-World
http://spacecollective.org/benchang/3483/Swarmlink-3
http://spacecollective.org/dmitridb/3252/The-Lost-Library-of-Alexandria
http://spacecollective.org/Wildcat/2998/Modal-Realism-Consciousness
http://spacecollective.org/Wildcat/2677/Is-Language-a-Window-into-Human-Nature
http://spacecollective.org/rbirla/1057/Diving-in
http://spacecollective.org/wildcat/3391/Nothingness-Rules
http://spacecollective.org/al/1220/space-collect-sps-klekt-a-project-proposal
http://spacecollective.org/Xarene/874/Nomadic-Lifestyles
http://spacecollective.org/jonobr1/3558/The-Lighthouse-Project-Retrospection
http://spacecollective.org/ben10/3547/MultiTouch-Table-Display-Phase-5-Photolog
http://spacecollective.org/rene/3529/FOR-REFERENCE-ONLY
http://spacecollective.org/rene/3336/SpaceCollectives-Grand-Narrative
http://spacecollective.org/obvious/2722/Manifesto-for-the-Forthcoming-Part-I
http://spacecollective.org/obvious/2426/How-Things-Become-Part-I-The-Infinity-of-Definition
http://spacecollective.org/folkert/1748/Form-follows-data
http://spacecollective.org/lhogberg/1527/PERSONAL-POD-BOOK
http://spacecollective.org/uclaluca/1230/SIGNAGE-first-sketches
http://spacecollective.org/shaunwe/1287/INSTALLATION-PROJECTION
http://spacecollective.org/Render/2395/Algorithms-are-the-intellectual-currency-of-the-future
http://spacecollective.org/al/1660/Head-Shoulders-Knees-and-Mind
http://spacecollective.org/meganmay/1024/PROPOSAL-FOR-A-NEW-SOCIETY-call-to-action
http://spacecollective.org/cupcakewizard/1620/strange-lights-dr-echo
http://spacecollective.org/csayeghh/1563/process-of-book
http://spacecollective.org/lhogberg/933/PODLIKE-ENVIRONMENTS
http://spacecollective.org/Counterform/3388/Awareness
http://spacecollective.org/counterform/2859/Quantum-Potentiality-of-th! e-Manifested-Self
Klein, Naomi. No Logo. Macmillan
Hayles, N. Katherine. My Mother Was a Computer: Digital Subjects and Literary Texts. University of Chicago Press. 2005
Ahonen, Tomi T. and Alan Moore. Communities Dominate Brands.
Banham, Reyner. Theory and Design in the First Machine Age. MIT Press.
Barthes, Roland. Mythologies.
Baudrillard, Jean. The System of Objects.
Beirut, Michael, Jessica Helfand, Steven Heller, William Drentell, and Rick Poynor. Looking Closer: Critical Writings on Graphic Design 1 – 5. Allworth Press.
Bennett, Audrey, Editor. Design Studies: Theory and Research in Graphic Design (A Reader). Princeton Architectural Press, 2006.
Cohen, Sande. History Out of Joint.
De Landa, Manuel. 1000 Years of Non-linear History. Zone Books.
Drummond, Bill. How to have a number 1 the easy way.
Dunne, Anthony. Herzian Tales: Electronic Products, Aesthetic Experience and Critical Design.
Gibson, William. Pattern Recognition.
Greenfield, Adam. Everyware: Dawning of the Age of Ubiquitous Computing.
Hayles, N. Katherine. Writing Machines.
Hayles, N. Katherine. How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics.
Heller, Steven and Veronique Vienne. Citizen Designer: Perspectives on Design Responsibility.
Herman, Edward S. and Noam Chomsky. Manufacturing Consent: Political Economy of the Mass Media.
Jenkins, Henry. Convergence Culture: Where Old and New Media Collide. NYU Press. 2006.
Klein, Naomi. The Shock Doctrine
Koolhaas, Rem. Content.
Kurzweil, Ray. The Age of Spiritual Machines.
Kurzweil, Ray. The Singularity is Near.
Lupton, Ellen and Abbot Miller. Design Writing Research: Writing on Graphic Design.
Lutz, Anja, Anna Gerber, H Hellinge Klanten. Influences: A Lexicon of Contemporary Graphic Design Practice.
Mau, Bruce. Massive Change: A Manifesto for the Future Global Design Culture. Phaidon Publishers. 2005.
Mitchell, William. ME++: Cyborg Self and the Networked City.
Neumeier, Marty. The Brand Gap.
Neumeier, Marty. The Dictionary of Brand.
NL Design. Mobile Minded
Pine II, B. Joseph and James H. Gilmore. The Experience Economy: Work Is Theatre and Every Business a Stage. Harvard Business School Press. 1999.
Poynor, Rick. Designing Pornotopia.
Poynor, Rick. Obey The Giant.
Rheingold, Howard. Smart Mobs.
Shaughnessy, Adrian. How To Be A Graphic Designer Without Losing Your Soul.
Sorkin, Michael. Brand Aid.
Sterling, Bruce. Shaping Things. MIT Press. 2005.
Tanizaki, Jun’ichiro. In Praise of Shadows.__
Taylor, Mark C. Hiding.
ten Duis, Leonie and Annelies Haase. The World Must Change: Graphic Design and Idealism. Sandberg Instituut Publication
Thackara, John. In the Bubble: Designing in a Complex World.
Van Toorn, Jan. Design beyond Design: Critical Reflection and the Practice of Visual Communication.
Wheeler, Alina. Designing Brand Identity.
Wipperfurth, Alex. Brand Hijack.