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"Generative Textiles"
Guthrie Lonergan
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Collisions in a bug simulation subdivide the screen into squares and rectangles. Subdivisions are based on the colors, positions and directions of the bugs involved. The colors are filled in by parallel lines, and squares are crosshatched. The result is a textile mapping all bugs' collisions over time.
Please take a look at this textile made by Ruth Hollos in 1926 at the Bauhaus school. I have made another visualization, based on the bugs' trails. | Small Java applet
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