SVGImage segBase; SVGImage segDetail; SVGImage segDetail2; SVGImage headBase; SVGImage headDetail1; SVGImage headDetail2; SVGImage headDetail3; SVGImage headTeethR; SVGImage headTeethL; SVGImage spinner; SVGImage mushBodyBase; SVGImage mushHeadBase; SVGImage armorBodyBase; SVGImage armorBodyDetail; SVGImage armorBodyDetail2; SVGImage armorHeadBase; SVGImage flotsamWing; void loadImages() { segBase=loadSVG("segment.svg"); segDetail=loadSVG("segment2.svg"); segDetail2=loadSVG("segment3.svg"); headBase=loadSVG("headbase.svg"); headDetail1=loadSVG("headdetail.svg"); headDetail2=loadSVG("headdetail2.svg"); headDetail3=loadSVG("headdetail3.svg"); headTeethR=loadSVG("headteeth.svg"); headTeethL=loadSVG("headteethOther.svg"); spinner=loadSVG("spinner.svg"); mushBodyBase=loadSVG("mushbodybase.svg"); mushHeadBase=loadSVG("mushheadbase.svg"); armorBodyBase=loadSVG("armorbodybase.svg"); armorBodyDetail=loadSVG("armorbodydetail.svg"); armorBodyDetail2=loadSVG("armorbodydetail2.svg"); armorHeadBase=loadSVG("armorheadbase.svg"); flotsamWing=loadSVG("flotsamwing.svg"); imgDummy=loadSVG("attractor.svg"); }