import processing.opengl.*; Gesture g; Shape s; Position[] intersects; int i_count = 0, i_max = 10; void setup() { g = new Gesture(); s = new Shape(); intersects = new Position[i_max]; for (int i = 0; i < i_max; i++) { intersects[i] = new Position(); } //framerate(15); size(320, 240); } void draw() { background(255); g.be(); s.be(); //draw_intersects(); } void draw_intersects() { for (int i = 0; i < i_max; i++) { ellipse(intersects[i].x, intersects[i].y, 10, 10); } }